Classes

All classes in the Player’s Handbook are permitted, though there are some that have some options restricted. In addition, some classes fit into the world very specifically, so a character choosing that class has some roleplaying requirements (such as affiliation with a particular group).

Classes with restricted options

  • Cleric (not all class options available)
  • Monk (not all class options available, roleplaying requirements)
  • Paladin (roleplaying requirements)
  • Sorcerer (not all class options available)
  • Warlock (not all class options available, roleplaying requirements)

In addition, in any campaign, it is good to know the types of characters that are going to be the most rewarding to play. For instance, in a campaign featuring undead, a cleric would be an excellent choice, while a bard might be a poor option. In a campaign featuring wilderness survival, barbarians, druids, and rangers become much more useful than fighters, clerics, and rogues.

This is not either of those types.

In this campaign, use the following as guidelines:

  • In general, charisma will be important, so charismatic classes (i.e. sorcerer vs. wizard, paladin vs. fighter) will have more to do
  • In particular, having a bard in the party is actually a good idea
  • The game takes place (mostly) in civilization, so uncivilized and nature-oriented characters will have less to do than in a typical D&D game
  • Magic is very common in the world, so it is recommended that there be at least one elemental-focused arcane caster
  • Strictly combat characters will often find themselves with nothing to do, so fighters are recommended to consider options with more roleplaying depth (i.e. paladin or eldritch knight)
  • Morality will be an issue, so characters with a strong moral stance (i.e. paladin) will likely be more involved (though remember to keep it fun for everyone)
  • The DM would have fun messing with a warlock

Barbarian

Rarity: Rare
Suggested Background: Ragesian Refugee

Bard

Suggested Background: Wayfarer Cirqueliste, Exchange Student, Political Protégé, or Liberator

Cleric

Restricted class options: Only the following domains are available:

Druid

Suggested Background: Witch/Shaman or Taranesti Survivor

Fighter

Suggested Background: Shining Warrior, Dasseni Nobility, or Griffon Rider

Monk

Restricted class options: Only the following option is available:

Paladin

Suggested Background: Acolyte of the Aquiline Cross

Ranger

Suggested Background: Griffon Rider or Taranesti Survivor

Rogue

Suggested Background: Liberator or Wayfarer Cirqueliste

Sorcerer

Suggested Background: Witch/Shaman, Ragesian Refugee, or Two Winds Training

Warlock

Rarity: Rare
Restricted class options: Only the following pacts are available:

  • Archfey Pact (technically your patron is not a fey. Choose a patron’s name: Indomitability, Metamorphosis, or Victory)
  • Genie Pact (technically your patron is an elemental instead of a genie. Only earth and water are available. The earth patron’s name is Thuuga-el-Shembul, the water patron’s name is Silesh-el-Mavisha. Note: the level 14 power for Genie Bottle will be replaced with something else (it doesn’t work, thematically), but I haven’t figured out what yet.)
    Suggested Background: Witch/Shaman, Ragesian Refugee

Wizard

Suggested Background: Student of War or Exchange Student

Classes

War of the Burning Sky iamarogue